Physics Joint Constants Physics Joint Constants This section lists the constants associated with physics joints. There are a great number of constants included within the GameMaker: Studio GML that are specific to joints between fixtures in the physics world. These can be used in conjunction with many of the different joint functions to set or get information from them in real time while the physics simulation is running. You should be aware, however, that complex calculations are done when you call these, so they should be used with care and only when necessary and note that many are unique to a specific type of joint. Also note that while you can get all these values with the appropriate function, you can only set those that are marked as not being read-only. General The following constants can be applied to any of the available joint types.

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  1. Game Maker Physics Platformer
  1. My Platformer Engine (Ropes + Water). On several commercial titles using Game Maker 8 and Game Maker Studio. Uses the build-in Game Maker physics.
  2. In GameMaker: Studio, you get your Object defined for physics, you might want to allow the player to move the Object around the Room during the game. The following.
PhysicsGame maker studio physics

Created with GameMaker: Studio v1.4.1749. I've been waiting so long for working rope physics engine. Total size 73.9 KB. Physics Rope, Chain and Bridge.

Game Maker Physics Platformer

Constant Description Read Only phyjointmaxmotorforce The value specified when the joint was created for the maximum motor force No phyjointmaxmotortorque The value specified when the joint was created for the maximum motor torque No phyjointmotorforce The current motor force Yes phyjointmotorspeed The current motor speed No phyjointmotortorque The current motor torque Yes Revolute Joints For a revolute joint you can use the following constant (as well as the motor constants if one has been added). Constant Description Read Only phyjointangle The angle that a line between the two anchor points of the joint makes. This is calculated using the physics world coordinates ( not the GameMaker: Studio room coordinates) in radians. Yes phyjointanglelimits Enable or disable angle limiting for the joint. Set the value to true to enable or false to disable. No phyjointupperanglelimit The upper angle limit for the joint in degrees. No phyjointloweranglelimit The lower angle limit for the joint in degrees.

No Prismatic Joints For a prismatic joint you can use the following constant. Constant Description Read Only phyjointdampingratio The damping ratio is non-dimensional and defines the 'springiness' of the joint. The value for this constant is typically between 0 and 1, but can be larger, and at 1, the damping is critical meaning that all oscillations should vanish. No phyjointfrequency This will return (or set) the oscillation frequency for the joint, in hertz, and typically the frequency should be less than a half the frequency of the time step, as set by the function.

No Friction Joints For a friction joint you can use the following constants.