Tutorial
  1. Four Patch Tutorial

Hi all, How does one do spline (or patch) modeling in Blender? Is it spacebar-Add-Curve? Why do I see NURBS stuff under curves and under surfaces? Does this have anything to do with NURBS? What is the difference? All the books I have talk about spline modeling as being the best for organic modeling such as character modeling, but in a previous topic I started people were telling me subsurf modeling is the way to go.

I am so confused. The more I read, the more confused I get. This does not seem like it gets any easier. I want to model cartoony characters, so which way should I go, spline (patch) modeling or subsurf or NURBS? Patch/Spline modelling for characters has largely been replaced in the industry by subsurf modelling which is quite a bit more flexible. The reason you find so many patch/spline modelling tutorials is because they existed for all the major packages before subsurf modelling became common. Spline modelling is however still used extensively for parts design/industrial uses since cutting tools and other machinery can easily be programmed to follow the mathematical splines.

So for modelling your characters subsurfs is the way to go. I suggest you google for the infamous 'Joan of Arc' tutorial which while not written for blender, shows most of the techniques now commonly used for character modelling. Example of subsurf modelling: Hope this helps, GreyBeard.

Spline and Patch learning) Find this Pin and more on 3dsmax Tutorials by luxxeon. Spline and Patch Modeling(3dmax learning) - YouTube See More. Import xyz points into autocad 360.

Born and brought up in Swansea, South Wales, I now live in Droitwich with my wife Sue. My daughter Holly is now working as a teacher in Stourport.

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Four Patch Tutorial

My son, Gary lives in Leamington Spa with his Wife Beckie and our two Grandsons Finley and Charlie, but I still think of myself as a 'Jack' (an in-joke known to those of a certain age who count Swansea as their home town). Like my Grandfather, my Father and Uncle, I have made models, painted toy soldiers and wargamed since I was a very young boy and now feel privileged that I have the time to dedicate to my hobby. This Blog is a great way recording how I have developed as a modeller, but it's not ALL about model making.

I hope you enjoy it.