Unofficial Oblivion Patch Conflicts
Tes4Mod talk:Unofficial Oblivion Patch. The UESPWiki. Does that color indicate a conflict? When exiting the game, the computer shows a window saying. Unofficial Oblivion Patch. By Quarn, Kivan, Arthmoor, and PrinceShroob. This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.
Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it!
Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such!
Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race. If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. V3.5.5 (2016-08-13) UOP Fixes. Optimized UOP-corrected Mythic Dawn and Black Hand robe meshes to remove duplicate NiTexturing properties (Meshes Clothes MythicDawnRobe M MythicDawnRobeM.nif and Meshes Clothes RobeDarkBrotherhood M RobeDarkBrotherhood.nif).
Corrected the material properties on the male Glass Cuirass so that it’s shiny again (Meshes Armor Glass M Cuirass.nif). Corrected Umbacano receiving two copies of the Staff of Nenalata during “Secrets of the Ayleids.”. Removed audio edit that fixed Nord and Orc males indicating that the player should speak to Ungarion during MS06 when the subtitle and all other audio indicated that the player should speak to Gilgondorin; the fix was of poor quality and the original error is now fixed by preventing Nords and Orcs from speaking this dialogue entirely. Corrected the two guards in the off-limits sections of the Imperial Palace during TG11Heist never appearing as a side effect of fixing the normal Palace guards interfering with combat in the upper levels.
Game Mechanics Fixes. Corrected the Reflect Damage magic effect lacking the visuals seen on all other Mysticism effects. If the player uses an Ayleid well, it will no longer be “recharging” if the player tries to use it a week later but on the same day of the week as its last use. Audio Fixes. Corrected Leyawiin townsfolk referring to Mahei and Numeen as the “Derics” (Sound Voice Oblivion.esm Argonian F NQDLeyawiinQuestion0003DFBA1.mp3 and NQDLeyawiinQuestion0003DFBA1.lip, Sound Voice Oblivion.esm Argonian F NQDLeyawiinQuestion0003DFC11.mp3 and NQDLeyawiinQuestion0003DFC11.lip, Sound Voice Oblivion.esm Argonian M NQDLeyawiinQuestion0003DFBA1.mp3 and NQDLeyawiinQuestion0003DFBA1.lip, and Sound Voice Oblivion.esm Argonian M NQDLeyawiinQuestion0003DFC11.mp3 and NQDLeyawiinQuestion0003DFC11.lip). Matched one MG03Illusion rumor to the subtitle (Sound Voice Oblivion.esm Argonian M MG03IllusionINFOGENERAL0004F2221.mp3 and MG03IllusionINFOGENERAL0004F2221.lip).
Matched one NQDSkingrad rumor response to the subtitle (Sound Voice Oblivion.esm Argonian M NQDSkingradSkingradNQDResponses0003C1911.mp3 and NQDSkingradSkingradNQDResponses0003C1911.lip). Matched one of Melisande’s lines in MS40 to the subtitle (Sound Voice Oblivion.esm Imperial F MS40MS40MelisandeRumor0003F2902.mp3 and MS40MS40MelisandeRumor0003F2902.lip). Matched one NQDBravil rumor to the subtitle (Sound Voice Oblivion.esm Imperial M NQDBravilINFOGENERAL000465A41.mp3 and NQDBravilINFOGENERAL000465A41.lip). Matched Raminus Polus’ response to the “Mages Guild” topic during MG00Join to the subtitle (Sound Voice Oblivion.esm Imperial M MG00GeneralMagesGuildTopic0006C5C31.mp3 and MG00GeneralMagesGuildTopic0006C5C31.lip). Corrected Malintus Ancrus, Glistel, and Amusei mispronouncing Ancrus’ last name in his NQDChorrol greeting, ChorrolTopic, and in quest dialogue during TG09Arrow (Sound Voice Oblivion.esm Imperial M NQDChorrolGREETING00024EED1.mp3 and NQDChorrolGREETING00024EED1.lip, Sound Voice Oblivion.esm High Elf F NQDChorrolChorrolTopic00024FEC1.mp3 and NQDChorrolChorrolTopic00024FEC1.lip, and Sound Voice Oblivion.esm Argonian M TG09ArrowTG09AmuseiDeliverMsg000148241.mp3 and TG09ArrowTG09AmuseiDeliverMsg000148241.lip). Corrected a line in MS46 where “land” was read as “hand” (Sound Voice Oblivion.esm Breton M MS46MS46NewSettlement000319D62.mp3 and MS46MS46NewSettlement000319D62.lip).
Matched two MG00General rumors’ audio to their subtitles (Sound Voice Oblivion.esm High Elf M MG00GeneralINFOGENERAL000626741.mp3 and MG00GeneralINFOGENERAL000626741.lip and Sound Voice Oblivion.esm Argonian M MG00GeneralINFOGENERAL0006C29B1.mp3 and MG00GeneralINFOGENERAL0006C29B1.lip). Matched one NQDWilderness rumor to its subtitle (Sound Voice Oblivion.esm Redguard F NQDWildernessINFOGENERAL000624C21.mp3 and NQDWildernessINFOGENERAL000624C21.lip). Corrected Raminus Polus mispronouncing Eletta’s name during MG08MagesStaff (Sound Voice Imperial M MG08MagesStaffMagesStaff000352B62.mp3 and MG08MagesStaffMagesStaff000352B62.lip). Known Issues/Incompatibilities/Notes.
UOP v3.0.0 and higher fixes numerous weighting errors with stock clothing and armor. If you're using customized wear for non-stock bodies (ie Robert's, Exnem's, etc.) that replaces the original meshes, use the manual install version UOP to avoid overwriting custom clothes, or back up the meshes in the Clothes and Armor folder, or reinstall your custom clothing meshes afterwards.
UOP v3.0.0 and higher fixes the Arch-Mage, Black Hand, Mage's and Necromancer's Robes and the lowerclass Green and Tan robes not sharing normal maps which changes the texture path for these robes; if you're using a retexture of any of these robes you may have to avoid installing or delete the UOP NIFs for them (check the ReadMe for the names). If you use Qarl's Texture Pack III with the UOP, after installing the UOP, install devakm's which integrates the fixes to the NIF meshes in the UOP with the changes introduced by Qarl's.
The player statue fix will only work on new or existing un-bugged games. If your statue (at Bruma's north gate after the Great Gate quest) has already died, disappeared, or just doesn't look the way you want it to, Quarn's mod will restore your statue and/or allow you to customize its appearance.
Unofficial Oblivion Patch includes fixes for custom races starting a new game, and also for the Boethia shrine quest, so you should not use other custom race fixes in conjunction with the Unofficial Oblivion Patch or neither one may work. To get the benefits of the reduced file sizes of many optimized meshes making load times better, it's suggested to defragment your hard disk after installing the UOP.
Using other fix mods with Unofficial Oblivion Patch may cause some fixes not to work at all or break it even more; search the version history to see if we have already fixed it or ask us before using other fix mods. Any bound items on yourself when you activate this plugin will be removed; if you manage to get permanent bound items somehow just open up the console and type startquest uop to activate the UOP menu and choose the option to remove stuck Bound items. If you are already afflicted with the permanent infamy, fame and bounty change from the Gray Cowl of Nocturnal it can't be undone unfortunately. The best thing you can do is load a game without the changes write down the right bounty, infamy and fame then load your bugged game save and use console commands to change them back to normal.
If you are stuck on the Bloated Float with the crash bug caused by the Thieves' Guild Elven Maiden quest running at the same time you'll need to load a previous save as the fix for it simply avoids the coincidental bug all together. If you've already visited a place with 'twitchy' roots they'll be still twitchin', to fix them you'll need to start a new game but it's only a very minor problem and not really worth restarting over. All changes to load doors (such as the Bravil Skooma Den door being permanently locked) may not take effect if you have already visited their locations before installing the Unofficial Oblivion Patch as load doors' locations are stored in the save.
If you use Thieves' Arsenal, some interior chain lights fixed to swing by the UOP won't swing as Thieves' Arsenal has its own set of meshes for them (and other formerly swinging lights) to enable the Water Arrows to work. UOP-fixed external angled chain lights and large cathedral lamps will swing; Thieves' Arsenal did not change those. FAQ (Frequently Asked Questions) Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods!!! Will my game explode?!?
Oblivion Unofficial Dlc Patch
The file date of Unofficial Oblivion Patch.esp was set so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP's changes. Note: since UOP's changes are overridden some fixes might not work. Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm!!! Won't my game get screwed up? A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest. Q: Will I have to start a new game for the Unofficial Oblivion Patch to work? A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over.
Q: I don't want to/can't install the latest official patch. Can I still use the Unofficial Oblivion Patch? A: No, unfortunately doing so will introduce further issues into your game. You reall do need to update to the latest official patch in order to get a stable experience with the UOP - or any other mod made after the last patch was released. Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages? A: It should work fine but we can't test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game's language. Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn't matter unless you have used v1.3 of the Unofficial Oblivion Patch then it's best to uninstall first. Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together?
A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you'll be fine. Recent versions of all three include compatible versions of the UOP's ESP plug-in file or have been made as compatible as possible. If you're unsure, check with the authors or ask in the mod's forum thread. Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes? A: Nope, latest version includes all previous fixes.
Q: So I've installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what's wrong? A: Nothing is wrong!
The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Disclaimer Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it. Known Oblivion Bugs This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed. Bug: Animation bug, things like fire/opening doors etc.
Are very slow/not moving or stuttering very badly. Solution: You can fix this with the Repair Abomb command in. Bug: Using the showracemenu console command causes Oblivion to crash. Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player's hair to be zero.
In-game the hair is replaced by the default hair for the player's race, but the menu doesn't thus Oblivion crashes. Use the 'Repair Hair' function to fix this. Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items. Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn't get them all back.) Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close. Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly.
If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out. Bug: Leveling up by hitting your horse or Peryite's thralls, or other things that don't fight back, hundreds of times can cause the game to lock up when saving. Solution: If you can't avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite's thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued 'events' which caused the bug.
Bug: You can't see the player marker and other markers on the local map Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Early Childhood. Also this bug can happen when going through certain cells, but it's only temporary; no mods cause this one and there is no way to fix it either. Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City). Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you'll have to do it again. Bug: Removing and putting a dead NPC's items back into its inventory may cause them to duplicate if they were generated from a leveled list. Removing them and putting them back once more will cause Oblivion to crash.
Solution: Just avoid putting NPC items back into their inventory if you don't want them; drop them instead. Bug: Seemingly unexplainable crashes or other strange happenings.
Solution: There are a few solutions you can try to solve these:. Make sure ONLY valid DDS files (textures) are in the ArchiveInvalidation.txt; anything else such as entries for meshes can cause crashes or entries for textures that don't exist can cause the texture to disappear in-game (goes purple). Setting uGridsToLoad in the Oblivion.ini to anything higher than 5 will cause strangeness in-game (usually the landscape bouncing when the character moves). Don't save your game while in combat, more specifically while hitting or being hit by enemies as it can cause crashes on load of the save. Don't use cracked Oblivion executables. Don't tweak graphic/sound etc.
In the Oblivion.ini (pushing Oblivion beyond or below its limits), it has been linked to causing crashes. Don't load a gamesave from in-game, always exit to the main menu and load from there or completely quit (Oblivion does not reset the current game state properly from the in-game load menu).
Don't switch between Oblivion and other applications (ie using Alt-Tab if you're playing in fullscreen mode, even opening the command prompt first.) Windows will start paging Oblivion memory to disk, and it may stutter, lose FPS or crash shortly afterwards.
Unofficial Oblivion Patch By Quarn, Kivan, Arthmoor, and PrinceShroob This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0.416, fixing over 2,300 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try to fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place.
You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Downloads Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older version than v1.2.0.416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! Oblivion Citadel Door Fix.esp The Oblivion Citadel Doors' opening/closing sounds were played quite a distance away from the actual doors and fixing this problem meant that all instances of this door had to be repositioned in the game; it was made a separate ESP because a misaligned door in another mod is worse then a little door sound. UOP Vampire Aging & Face Fix.esp This plugin disables the ugly vampire aging effect which causes the bug where when the player is cured of vampirism, their face resets to the default male (even for a female player) face for their race.
If you're already using another vampire fix such as EggDropSoap's or Scanti's OBSE fixes, or an alternate vampirism mod, then don't enable this one. It's a very small and simple change to a single game setting. To save a mod slot if you have many mods active this separate plugin can be merged with the UOP or with any other mod that is dependent only on Oblivion.esm. V3.5.5 (2016-08-13) UOP Fixes.
Optimized UOP-corrected Mythic Dawn and Black Hand robe meshes to remove duplicate NiTexturing properties (Meshes Clothes MythicDawnRobe M MythicDawnRobeM.nif and Meshes Clothes RobeDarkBrotherhood M RobeDarkBrotherhood.nif). Corrected the material properties on the male Glass Cuirass so that it’s shiny again (Meshes Armor Glass M Cuirass.nif). Corrected Umbacano receiving two copies of the Staff of Nenalata during “Secrets of the Ayleids.”. Removed audio edit that fixed Nord and Orc males indicating that the player should speak to Ungarion during MS06 when the subtitle and all other audio indicated that the player should speak to Gilgondorin; the fix was of poor quality and the original error is now fixed by preventing Nords and Orcs from speaking this dialogue entirely.
Corrected the two guards in the off-limits sections of the Imperial Palace during TG11Heist never appearing as a side effect of fixing the normal Palace guards interfering with combat in the upper levels. Game Mechanics Fixes. Corrected the Reflect Damage magic effect lacking the visuals seen on all other Mysticism effects. If the player uses an Ayleid well, it will no longer be “recharging” if the player tries to use it a week later but on the same day of the week as its last use.
Audio Fixes. Corrected Leyawiin townsfolk referring to Mahei and Numeen as the “Derics” (Sound Voice Oblivion.esm Argonian F NQDLeyawiinQuestion0003DFBA1.mp3 and NQDLeyawiinQuestion0003DFBA1.lip, Sound Voice Oblivion.esm Argonian F NQDLeyawiinQuestion0003DFC11.mp3 and NQDLeyawiinQuestion0003DFC11.lip, Sound Voice Oblivion.esm Argonian M NQDLeyawiinQuestion0003DFBA1.mp3 and NQDLeyawiinQuestion0003DFBA1.lip, and Sound Voice Oblivion.esm Argonian M NQDLeyawiinQuestion0003DFC11.mp3 and NQDLeyawiinQuestion0003DFC11.lip). Matched one MG03Illusion rumor to the subtitle (Sound Voice Oblivion.esm Argonian M MG03IllusionINFOGENERAL0004F2221.mp3 and MG03IllusionINFOGENERAL0004F2221.lip). Matched one NQDSkingrad rumor response to the subtitle (Sound Voice Oblivion.esm Argonian M NQDSkingradSkingradNQDResponses0003C1911.mp3 and NQDSkingradSkingradNQDResponses0003C1911.lip). Matched one of Melisande’s lines in MS40 to the subtitle (Sound Voice Oblivion.esm Imperial F MS40MS40MelisandeRumor0003F2902.mp3 and MS40MS40MelisandeRumor0003F2902.lip). Matched one NQDBravil rumor to the subtitle (Sound Voice Oblivion.esm Imperial M NQDBravilINFOGENERAL000465A41.mp3 and NQDBravilINFOGENERAL000465A41.lip). Matched Raminus Polus’ response to the “Mages Guild” topic during MG00Join to the subtitle (Sound Voice Oblivion.esm Imperial M MG00GeneralMagesGuildTopic0006C5C31.mp3 and MG00GeneralMagesGuildTopic0006C5C31.lip).
Corrected Malintus Ancrus, Glistel, and Amusei mispronouncing Ancrus’ last name in his NQDChorrol greeting, ChorrolTopic, and in quest dialogue during TG09Arrow (Sound Voice Oblivion.esm Imperial M NQDChorrolGREETING00024EED1.mp3 and NQDChorrolGREETING00024EED1.lip, Sound Voice Oblivion.esm High Elf F NQDChorrolChorrolTopic00024FEC1.mp3 and NQDChorrolChorrolTopic00024FEC1.lip, and Sound Voice Oblivion.esm Argonian M TG09ArrowTG09AmuseiDeliverMsg000148241.mp3 and TG09ArrowTG09AmuseiDeliverMsg000148241.lip). Corrected a line in MS46 where “land” was read as “hand” (Sound Voice Oblivion.esm Breton M MS46MS46NewSettlement000319D62.mp3 and MS46MS46NewSettlement000319D62.lip). Matched two MG00General rumors’ audio to their subtitles (Sound Voice Oblivion.esm High Elf M MG00GeneralINFOGENERAL000626741.mp3 and MG00GeneralINFOGENERAL000626741.lip and Sound Voice Oblivion.esm Argonian M MG00GeneralINFOGENERAL0006C29B1.mp3 and MG00GeneralINFOGENERAL0006C29B1.lip).
Matched one NQDWilderness rumor to its subtitle (Sound Voice Oblivion.esm Redguard F NQDWildernessINFOGENERAL000624C21.mp3 and NQDWildernessINFOGENERAL000624C21.lip). Corrected Raminus Polus mispronouncing Eletta’s name during MG08MagesStaff (Sound Voice Imperial M MG08MagesStaffMagesStaff000352B62.mp3 and MG08MagesStaffMagesStaff000352B62.lip).
Known Issues/Incompatibilities/Notes. UOP v3.0.0 and higher fixes numerous weighting errors with stock clothing and armor. If you're using customized wear for non-stock bodies (ie Robert's, Exnem's, etc.) that replaces the original meshes, use the manual install version UOP to avoid overwriting custom clothes, or back up the meshes in the Clothes and Armor folder, or reinstall your custom clothing meshes afterwards. UOP v3.0.0 and higher fixes the Arch-Mage, Black Hand, Mage's and Necromancer's Robes and the lowerclass Green and Tan robes not sharing normal maps which changes the texture path for these robes; if you're using a retexture of any of these robes you may have to avoid installing or delete the UOP NIFs for them (check the ReadMe for the names). If you use Qarl's Texture Pack III with the UOP, after installing the UOP, install devakm's which integrates the fixes to the NIF meshes in the UOP with the changes introduced by Qarl's.
The player statue fix will only work on new or existing un-bugged games. If your statue (at Bruma's north gate after the Great Gate quest) has already died, disappeared, or just doesn't look the way you want it to, Quarn's mod will restore your statue and/or allow you to customize its appearance. Unofficial Oblivion Patch includes fixes for custom races starting a new game, and also for the Boethia shrine quest, so you should not use other custom race fixes in conjunction with the Unofficial Oblivion Patch or neither one may work. To get the benefits of the reduced file sizes of many optimized meshes making load times better, it's suggested to defragment your hard disk after installing the UOP. Using other fix mods with Unofficial Oblivion Patch may cause some fixes not to work at all or break it even more; search the version history to see if we have already fixed it or ask us before using other fix mods. Any bound items on yourself when you activate this plugin will be removed; if you manage to get permanent bound items somehow just open up the console and type startquest uop to activate the UOP menu and choose the option to remove stuck Bound items.
If you are already afflicted with the permanent infamy, fame and bounty change from the Gray Cowl of Nocturnal it can't be undone unfortunately. The best thing you can do is load a game without the changes write down the right bounty, infamy and fame then load your bugged game save and use console commands to change them back to normal. If you are stuck on the Bloated Float with the crash bug caused by the Thieves' Guild Elven Maiden quest running at the same time you'll need to load a previous save as the fix for it simply avoids the coincidental bug all together. If you've already visited a place with 'twitchy' roots they'll be still twitchin', to fix them you'll need to start a new game but it's only a very minor problem and not really worth restarting over. All changes to load doors (such as the Bravil Skooma Den door being permanently locked) may not take effect if you have already visited their locations before installing the Unofficial Oblivion Patch as load doors' locations are stored in the save. If you use Thieves' Arsenal, some interior chain lights fixed to swing by the UOP won't swing as Thieves' Arsenal has its own set of meshes for them (and other formerly swinging lights) to enable the Water Arrows to work. UOP-fixed external angled chain lights and large cathedral lamps will swing; Thieves' Arsenal did not change those.
FAQ (Frequently Asked Questions) Q: I see so many red conflicts with the Unofficial Oblivion Patch and other mods!!! Will my game explode?!? The file date of Unofficial Oblivion Patch.esp was set so it will load first then your other plugins, in other words if something conflicts with UOP that plugin will override UOP's changes. Note: since UOP's changes are overridden some fixes might not work. Q: Unofficial Oblivion Patch.esp is loading before Oblivion.esm!!!
Won't my game get screwed up? A: No, Oblivion loads ESM files (like Oblivion.esm) from oldest to newest first before loading ESP files (like Unofficial Oblivion Patch.esp) from oldest to newest. Q: Will I have to start a new game for the Unofficial Oblivion Patch to work?
A: Nope, the fixes were made to work on both new and existing games through some very minor changes (position of some objects) will only work in a new game or if you haven't visited that area in the game yet; really not worth restarting over. Q: I don't want to/can't install the latest official patch. Can I still use the Unofficial Oblivion Patch? A: No, unfortunately doing so will introduce further issues into your game.
You reall do need to update to the latest official patch in order to get a stable experience with the UOP - or any other mod made after the last patch was released. Q: Can I use the Unofficial Oblivion Patch with the German version of Oblivion or other languages? A: It should work fine but we can't test it, also some things (ie some dialog subtitles and books) will appear in English instead of your game's language. Q: So I have an older version of the Unofficial Oblivion Patch, should I uninstall it first before upgrading or just upgrade over the top?
A: You can do either, it doesn't matter unless you have used v1.3 of the Unofficial Oblivion Patch then it's best to uninstall first. Q: Will this conflict with OOO/MMM/Fran? Is it alright to use together? A: Yes the Unofficial Oblivion Patch does conflict, but nothing that is known to cause problems other than not receiving some of the advertised fixes from UOP; just load UOP before OOO/MMM/Fran and you'll be fine. Recent versions of all three include compatible versions of the UOP's ESP plug-in file or have been made as compatible as possible. If you're unsure, check with the authors or ask in the mod's forum thread. Q: Do I need to use previous versions of the Unofficial Oblivion Patch to get all the fixes?
A: Nope, latest version includes all previous fixes. Q: So I've installed the Unofficial Oblivion Patch but it still shows as v1.2.0416 in Oblivion, what's wrong? A: Nothing is wrong! The Unofficial Oblivion Patch is a collection of fixes in the form of an ESP along with fixes in other files (NIF, MP3, CMP, LIP, DDS), the Unofficial Oblivion Patch does not touch ANY Oblivion files on a default installation. If you want to see what version of the Unofficial Oblivion Patch you are running then open the UOP menu by putting startquest uop into the console, or in the Oblivion Launcher click Data Files and then find and click the Unofficial Oblivion Patch.esp.
Disclaimer Use the Unofficial Oblivion Patch at your own risk, we cannot be held responsible for anything that happens while using it. Feel free to host the Unofficial Oblivion Patch anywhere you want but only in its original unmodified package, please do not release your own modified versions of it. Known Oblivion Bugs This is a list of bugs we know about and workarounds for them but ONLY Bethesda can truly fix them. Note: as of the official patch v1.2.0416 none of these bugs have been fixed. Bug: Animation bug, things like fire/opening doors etc. Are very slow/not moving or stuttering very badly. Solution: You can fix this with the Repair Abomb command in.
Bug: Using the showracemenu console command causes Oblivion to crash. Solution: This is caused by using a hair mod in your current save, then removing it which causes the form ID of the player's hair to be zero. In-game the hair is replaced by the default hair for the player's race, but the menu doesn't thus Oblivion crashes. Use the 'Repair Hair' function to fix this.
Bug: Disappearing items from containers/inventory, caused by repairing items over 100% and over loading the container with items. Solution: Just remove the items from the container with Take All, close and re-open it and some items should re-appear (if Take All didn't get them all back.) Bug: Picking up the Sigil Stone in an Oblivion plane doesn't do what it's supposed to: the player stays put, the area fills with white fog, and the gate doesn't close. Solution: For some unknown reason the Oblivion plane you're in loses its hook to the gate in Tamriel you used, best solution is if you are afflicted with this bug is to open your console and type in coc AnvilBay you'll end up in Anvil's bay. Also, this bug may be avoidable if you never reload while inside Oblivion planes and then go back into the same gate repeatedly.
If you have to reload while in an Oblivion gate quit the game entirely and restart it to ensure that memory is properly flushed out. Bug: Leveling up by hitting your horse or Peryite's thralls, or other things that don't fight back, hundreds of times can cause the game to lock up when saving. Solution: If you can't avoid power leveling like this, if you were hitting your horse, steal something worth 1 gold and pay the fine. If you were hitting Peryite's thralls or another NPC or creature, punch a guard and pay the fine. This seems to clear off the queued 'events' which caused the bug. Bug: You can't see the player marker and other markers on the local map Solution: If a mod alters ANYTHING at all in the cell of (3,3) in any worldspace it will cause this bug to happen; if a mod is causing this bug for you the best thing you can do is go through your mods and disable them one by one until you find the culprit and report this information to the author of the mod. Also this bug can happen when going through certain cells, but it's only temporary; no mods cause this one and there is no way to fix it either.
Bug: LOD water vanishes when moving from a child worldspace to the parent worldspace (eg. Imperial City). Solution: This only occurs on first gamesave load, reloading the gamesave (any gamesave will do) will stop the problem until you exit Oblivion then you'll have to do it again. Bug: Removing and putting a dead NPC's items back into its inventory may cause them to duplicate if they were generated from a leveled list. Removing them and putting them back once more will cause Oblivion to crash. Solution: Just avoid putting NPC items back into their inventory if you don't want them; drop them instead. Bug: Seemingly unexplainable crashes or other strange happenings.
Solution: There are a few solutions you can try to solve these:. Make sure ONLY valid DDS files (textures) are in the ArchiveInvalidation.txt; anything else such as entries for meshes can cause crashes or entries for textures that don't exist can cause the texture to disappear in-game (goes purple). Setting uGridsToLoad in the Oblivion.ini to anything higher than 5 will cause strangeness in-game (usually the landscape bouncing when the character moves). Don't save your game while in combat, more specifically while hitting or being hit by enemies as it can cause crashes on load of the save. Don't use cracked Oblivion executables. Don't tweak graphic/sound etc.
Unofficial Oblivion Mods Patch
In the Oblivion.ini (pushing Oblivion beyond or below its limits), it has been linked to causing crashes. Don't load a gamesave from in-game, always exit to the main menu and load from there or completely quit (Oblivion does not reset the current game state properly from the in-game load menu). Don't switch between Oblivion and other applications (ie using Alt-Tab if you're playing in fullscreen mode, even opening the command prompt first.) Windows will start paging Oblivion memory to disk, and it may stutter, lose FPS or crash shortly afterwards.